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Resident Evil 5: Review

On July 9, 1998, The Racoon City Times published an article that said the increasing cases of the loss of people. The usual, it seems, is the matter for a huge metropolis, only some corpses were subsequently found disgusted. All these crimes had something in common, but the killers or even any evidence could not be found. A special unit was attracted to business – S.T.A.R.S. The first to be not far from the city, in the lowlands of the Arkeli mountains, was a detachment “Bravo”, which soon disappeared. A detachment of Alpha advanced to the help of them. The first that the operatives found was a human hand squeezing a gun. They are immediately attacked by wild dogs and kill Joseph Frost. The remaining members of the detachment run to the nearest shelter – a mansion, which, it turns out, is filled complex riddles, carnivorous zombies and mutants ..

In the second part, the ideas developed: the riddles of steel, however, are easier, but new options for passing were added. The meaning remained the same – we think a lot, look for a lot, sometimes we shoot. In fact, having killed all the zombies, the player falls into a fairly standard quest. Something like King’s Quest, only the setting is not at all kind. Resident Evil 2 is still loved – not without reason it was even released on a new engine (for GameCube and WII).

The third part went along the beaten path. Secrets, riddles, except that more shooting (we are released in a full zombie city). The overall level of complexity has decreased – the game very carefully, as if afraid to get burned, adopted some qualities from militants. And then there was a Resident Evil 4, in which the ominous Umbrella corporation was destroyed, Rakun City turned into radioactive dust, instead of a zombie there are some unwashed villagers with cockroaches in their heads, there are few puzzles-one finger. For me, frankly, it was a disappointment. Silent Hill has already fed, I wanted something dear and familiar with the raid of mystery alone, and not madness, and here it is on-Leon Kennedy, like a Rimbo, cuts down in a foggy village, steam in all directions, and money is improved from murders.u friendly merchants. And all alive. Then I did not like it, God. There is too sharp transition, a deception of expectations … just another shooter (and with crooked management, besides). The sad thoughts about the fate of the series defeated me (and also upset the dull film, of course) ..

And now it comes out Resident Evil 5. The old acquaintance Chris Redfield is going through Africa, telling that the umbrella is tenty-thu, but all her developments are already in the paws of terrorists (something we had about them recently-Raven Squad and Code of Honor, remember?). In the first minutes of the game, we find ourselves in a city where everything Living… somehow confuses, is it not true?

Resident Evil 4-5

The adventure with the zombie is over. At least those charming dead cannibals we will not see. T-Virus went out of fashion-now everyone is relatively alive, black and wearing beetles in their heads. Resident Evil 5 – the continuation of the story about the parasite of Las Plagas, so if you baptized your fingers and made it so that the new part is “old -school” and “hardcore” – you can exhale, the wrong ideas are developing here at all. There were a lot of gloomy moods (especially after the fourth part) that, they say, “Survivor (a wretched first-person shooter) we never liked, it was just a craft based on, why are you shinging it to us as a full-fledged project?”. What to do, Resident Evil – Changed. The plot went on. Whether he went there is another matter, and our main question is: is it so bad that the “resident” is not the same?

Do not go children ..

The fifth part of the horror about viruses as a whole is very similar to the fourth. There is also relative freedom here – you can climb into the windows, jump from the roofs, break through the door and go around all this by the tenth road. The player is not surrounded by drawn backs, where only one single way stands out. The camera also hangs behind the shoulder, and there are even more weapons. We are calmly and confidently moving along the location, the cartridges are not in shortage – they fall directly from the killed enemies. There are no hands that suddenly jump out of the windows clogged with boards. No one is going to scare us – zombies come out in crowds, crowds and die. In addition, this is also the influence of a familiar setting – minimal. The characteristic sounds in the menu remained, some objects habitually flashed, standing out against the general background, boxes with cartridges look the same, but all on this. Riddles and puzzles now do not exist. Resident Evil 5 – This is an action movie, and, not at all scary. Somehow everything is not very rosy. All these heavy thoughts tossed in my head while I wandered alone, and my partner was my old friend Intel. He shoots, of course, good, and even submits orders – without busting at all, but silent, worse than fish, and there is not a drop in it.

For someone Resident Evil 5 It may seem boring, because the shooters (at least from a third person, even from the first) on the market is full. But there is no highlight, they do not surprise us with gameplay, do not introduce any innovations. Reminds something Left 4 Dead when the Internet does not work. Boring, sad and I want to turn off this disgrace as soon as possible.

By the way, the success of LEFT 4 DeAD is mostly obliged to act in the team. IN Resident Evil 5 There is also such an opportunity – we connect to the Live network, and there we already choose: we can play with friends, but we can leave the cell free – in the hope that there is still a loner who will share a trip to Africa with us.

IN Capcom seriously worked on joint passage. Remember, before we also had two accessible characters (in the first and second part, for example). They just ran from each other separately. It turned out two scenarios – at first one passes, then the other goes through the same places, but finds other objects and sees the level with different eyes. This approach was very interesting for quests, which could be solved using a long chain of moves. For the militant, this is not suitable – why then play together?

IN Resident Evil 5 Heroes travel inseparably – shoulder to shoulder. So I and I decided to play on the network. We are moving around the infected city. Both are ready, constantly check the voice communications, but there is no one. Not a soul. We rummage some market, find a little cartridges, see a cutting table with a huge threatening look with an ax and obviously human remains. Suddenly we notice the movement by the window … Obviously someone ran past. The tension grows, anxious music appears, with screams and a carnivorous roar a dozen enemies burst into a small house. They are armed with clubs, shovels, some sticks, some rod with bare hands. Panic, screams in a microphone, random shooting. One was biting a zombie, unexpectedly jumping out the window, the other received a shovel in the face … The ammunition is almost at zero, the last zombie bursts his head – you can take a breath and … share my impressions. That’s what is not in a single game. While Chris shoots at the zombie, which the rod through the door, his partner Sheva holds the windows and covers. “I killed one!”, “Behind!”,” Cover – recharge!”,” Aaaa, they eat me, help me!” – approximately such a dialogue can be heard in every battle. And when the battle ends, another conversation begins: “I saw how I was him?”,” Damn, cool, yes?”,” I really thought we would not get out!”. And so, too every time. Moreover, c Resident Evil 5 These emotions are stronger than in Left 4 Dead. There, sensations are quickly dulled due to short levels that are repeated dozens of times, in addition, there are twice as many players-the interaction is not so close. And then, as if you feel a partner behind your back (or in front of your back, depending on roles).

The case is not limited to shooting. Of course, there were no real mysteries left, but the sections specially designed for joint passage appeared. Most of all I liked the mission where it was necessary to get through the mine. It was dark http://alpostiglione.it/wp-content/pages/a-review-of-casino-ardente-hot-promotions-and-games.html there – even if the eye is. The only source of light is a lantern with a heavy battery. The character can carry him only in two hands. Therefore, one has to shine, and the second fights. Easily? As if not. The unarmed will not go first, and it makes no sense to hold on to right behind him – the partner blocks the source (to which, by the way, there are cool shadows here!).

And there is a mini-interaction. For example, in one of the missions you need to run through the traps. The fire beam hits every few seconds, you need to move together, running away from one shelter to another. A trifle, it would seem, and these emotions when you say into the microphone: “Ready? Three, two, went!” – and both of each other run a trace on the trail, it is difficult to convey.

There are also places in the game where one should help another. For example, in order to cross over the destroyed bridge, Chris plants Sheve, she jumps to the other side, and after that dozens of zombies attack her. The partner who remained on the other side should help as much as possible (especially cool if he has a sniper rifle).

My comrade and I generally divided the roles-he fought in close combat with an electric shker, and I shot from behind the back in my head especially zealous. We even killed the bosses according to a similar scheme – I damage, disable, and he fits and finishes.

In each level, we came across some new, unexpected, not like previous action. Either they drove a boat, then rode a jeep, then fired on a ship from machine guns, then dodged from huge boulders. And all this together. The game in every convenient case tries to maximize the use of both characters at once. Even an uncomfortable aiming regime, in which it is impossible to move – into the hands of the command atmosphere – we cannot, like an avid quacker, to stare around the enemy, constantly firing at him. If one runs, then only a partner can help him.

Resident Evil – high -quality action movie with very bright and cinematographic effects . Here we have passed part of the mission, we look at the interactive screensaver. For example, we go in a jeep, and so as not to fall out on a steep bend, click the button F. Or we meet a boss who tries to attack us from a place, we dodge with A and D. And every time it is interesting – the videos are not repeated, you never know what to expect next time. The moment was especially funny when Chris and Sheva are fleeing from the boulder. The floor fails – you need to jump on time. Honestly, I did not expect this, I calmly watched the screensaver, propping my chin with a fist, and when the floor turned into a dark abyss, my hero failed into it. I just did not have time to react-I did not even imagine that something similar could happen.

In addition to game designers, you need to praise artists, programmers and animators. Resident Evil 5 – Very beautiful. The full screensavers of many competitors will envy his rollers on the engine (it even seems to me that the entry of himself RE5 envy). And look at people – definitely, here is the best facial animation and synchronization of the lips of all that I saw.

The sound is selected good-dynamic music appears exactly in those moments when something threatens the main characters. True, the rest of the time it is not particularly remembered.

Resident Evil finally turned on a new road. If he had a quest, there would be no such success. Simplification – the key to the interest of the mass user. But to be honest, I am no longer very grief about riddles – the game has dynamism and fascination (mainly due to joint action), which has not had any other project for a long time.

Pros: dynamics;A perfectly thought -out cooperative game;technological graphics;Exciting videos.
Cons: There were no riddles left, at all.

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